All of which can be used by third-party developers.
The old tier icon assets from before the Ranked Remasted update can be found below.ĭata Dragon is our way of centralizing League of Legends game data and assets, including champions, items, runes, summoner spells, and profile icons. The emblems and position assets for all ranks after Ranked Remastered update can be found below. If a match is not played on Summoner's Rift, the highestTierAchieved field will return the highest ending tier for the previous season from any ranked queue. Here is a list of all of the queueType and highestTierAchieved for each. Depending on the queueType the highestTierAchieved field will return the highest ending tier for the previous season from a group of ranked queues. The leagues endpoints return a field called queueType that will indicate what map/mode that player played.
"description": "Classic Summoner's Rift and Twisted Treeline games"Ī full list of game types can be found in the file below. A full list of map ids can be found in the file below.Ī full list of game modes can be found in the file below. Map ids are used in match history to indicate which map a match was played. A full list of queue ids can be found in the file below. Queue ids show up in several places throughout the API and are used to indicate which kind of match was played. A full list of season ids can be found in the file below. Season ids are used in match history to indicate which season a match was played.
When looking up specific seasons, queues, maps and modes it is important to use the correct ids. There is currently no service-level agreement (SLA) for the Riot Games API. The best way to tell if an endpoint uses a platform or a region as a routing value is to execute a sample request through the reference page. Occasionally services are clustered by region, which is when regional routing values are used. Services are frequently clustered by platform resulting in platform ids being used as routing values. These routing values are determined by the topology of the underlying services. We use both platform ids and regions as routing values (e.g., na1 and americas). The League of Legends (LoL) API uses what we call routing values in the domain to ensure your request is properly routed. The first step to executing a request to the League of Legends API is to select the correct host to execute your request to. As always, if you run into any difficulties or are having technical issues please join Developer Discord for support. While this documentation is by no means exhaustive we believe it will give you a great start toward building products in the League of Legends ecosystem. Parts of this documentation will reference trying things out in the API Reference page. Once you do, a Developer Portal account is created for you! This action also generates a basic development API key that is associated with your account. Only after developers have read the policies and registered their product on the Developer Portal are they granted a limited license to use Riot Games’ intellectual property (IP) outlined in the Legal Jibber Jabber.īefore you start reading this documentation you need to first login with your Riot Games account.
Getting Startedīefore starting on a product for League of Legends, there are two requirements every developer must complete: It is designed to help you begin developing your own tools and products for the League of Legends player community.
However, the major difference between the two systems is that the replay system will have a timeline that notes major events for players to skip to.This set of documentation will help you gain a better understanding of how to use the APIs and developer resources related to League of Legends. To no surprise, the replay system will function similar to how the current spectating system does. You will have plenty of time to go back and watch whatever you want.
The games that you can go back and watch are limited to whatever the current patch is, but that’s nothing to complain about. Players will be able to download games from the post-game screen or their match history. We’ve gone years with having to use third-party apps for League replays, but those days are finally coming to an end - the technology is here. It’s such a simple thing, and yet it’s something that everyone has been dying for.
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